I sent an email, but I'm being totally dense and forgetting that I can post *comments* in a community even if I'm not a member }:=8P
I stumbled across this comic quite by accident, and it's marvellous! I was particularly taken by the first strip, of course *G* (Dragon riding a bike.) I love the variation in art styles, the attention to detail, even in the simplest drawings, and the combination of humour with deep insight and sensitivity to otherness. This comic could explain everything about us to normals! It should be required reading in social ed classes!
I'm also fascinated by the phantom limb theory, particularly those instances where beings have experienced interaction with those limbs to or by other beings and objects around them. The scientist in me can't help wondering if that's taking coincidence a little too far--at least with the elevator door jamming incident!--but I keep an open mind regarding the existence of psychic/astral auras to which normals or un-self-realised otherkin could unconsciously react. Personally, I suspect my scientific mindset is what *keeps* me from expressing more of my draconic nature in this way {:=8<
So great work, and I've tagged this on my Firefox toolbar for internet favourites (along with only two other webcomics I just can't bear to miss!)
Yes, very nice. A little hard to read though. And I really like the picture of the overlay (bottom middleish), the two next to WYSIWYG look pretty neat too, although I think those would be more once-in-a-while uses, where the entire frame is done as silloettes (sp?).
I really like this behind-the-scenes look at your panel studies. This is a challenging topic to communicate, you're using the visual medium to its fullest advantage. :D Great work, and fun to read. :]
I welcome behind-the-scenes looks at the comic's development process like this.
I can match up different techniques that you used to different comics.
If it wasn't so late in commenting, I probably would have tried to start up a discussion here, something about how do the comic reasons imagine/conceptulize themselves. What's the self-image you carry around with you in your day-to-day life. If a chatroom was actually a physical space or something more virtual, what would your representation look like?
Yes, I know that this is why we all use usericons, but not everyone's matches their avatar all the time, for one reason or another.
no subject
Date: 2006-01-02 02:24 am (UTC)Wait - that's tomorrow's date.
...Just kidding!
^^
Date: 2006-01-02 10:15 pm (UTC)General feedback to whole comic
Date: 2006-01-03 03:53 pm (UTC)I stumbled across this comic quite by accident, and it's marvellous! I was particularly taken by the first strip, of course *G* (Dragon riding a bike.) I love the variation in art styles, the attention to detail, even in the simplest drawings, and the combination of humour with deep insight and sensitivity to otherness. This comic could explain everything about us to normals! It should be required reading in social ed classes!
I'm also fascinated by the phantom limb theory, particularly those instances where beings have experienced interaction with those limbs to or by other beings and objects around them. The scientist in me can't help wondering if that's taking coincidence a little too far--at least with the elevator door jamming incident!--but I keep an open mind regarding the existence of psychic/astral auras to which normals or un-self-realised otherkin could unconsciously react. Personally, I suspect my scientific mindset is what *keeps* me from expressing more of my draconic nature in this way {:=8<
So great work, and I've tagged this on my Firefox toolbar for internet favourites (along with only two other webcomics I just can't bear to miss!)
no subject
Date: 2006-01-03 07:00 pm (UTC)And I really like the picture of the overlay (bottom middleish), the two next to WYSIWYG look pretty neat too, although I think those would be more once-in-a-while uses, where the entire frame is done as silloettes (sp?).
no subject
Date: 2006-01-04 12:48 am (UTC)no subject
Date: 2006-01-04 03:52 am (UTC)no subject
Date: 2006-01-04 03:56 am (UTC)no subject
Date: 2006-01-04 11:52 pm (UTC)You got some points, its always hard to get drawn it such ways that it doesn't looks like a horror story werewolf!
Overlay
Date: 2006-01-05 07:24 pm (UTC)no subject
Date: 2006-01-06 01:33 pm (UTC)Re: Overlay
Date: 2006-01-07 09:14 pm (UTC)no subject
Date: 2006-01-09 09:33 am (UTC)Silhouettes.
no subject
Date: 2006-01-09 06:43 pm (UTC)*Horrible speeler and bad typoer as can be evidenceed byt his line*
Re: General feedback to whole comic
Date: 2006-01-09 10:56 pm (UTC)no subject
Date: 2006-01-22 11:07 pm (UTC)I welcome behind-the-scenes looks at the comic's development process like this.
I can match up different techniques that you used to different comics.
If it wasn't so late in commenting, I probably would have tried to start up a discussion here, something about how do the comic reasons imagine/conceptulize themselves. What's the self-image you carry around with you in your day-to-day life. If a chatroom was actually a physical space or something more virtual, what would your representation look like?
Yes, I know that this is why we all use usericons, but not everyone's matches their avatar all the time, for one reason or another.